//===== eAthena Script =======================================
//= eAthena PVP-Ladder
//===== By: ==================================================
//= Terces
//===== Current Version: =====================================
//= 1.7.2
//===== Compatible With: =====================================
//= Any Athena Version that has "for" implemented
//===== Credits: =============================================
//= The whole eAthena Board and the eAthena Chat
//===== Notes: ===============================================
//= Note 1:
//= Experience gain works like this formula:
//= ($@LadderLength-(<new position>-1))*$@LadderExp
//= so if someone gets the first place he'll get
//= $@LadderLength*$@LadderExp experience points.
//============================================================
//= Fixxed by Dante
//= V1.7.2
//= Hosted by Dant3 aka Dante
// HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV
//
//
// LAST UPDATE: 12th,February.2008
//
// Main Script - Terces (Main Thanks to Terces ^_^)
// V1.7.0 - Dant3
// v1.7.1 - AnnieRuRu
// v1.7.2 - Dant3
// v1.7.3 - Jezznar
// THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY!
- script PVPLADDEROPTIONS -1,{
end;
OnInit:
// 0 = Disabled (NO)
// 1 = Enable (YES)
set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1)
set $@LadderAnnounce, 0; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1)
set $@LadderLength, 10; //Set the length of the Ladder [!Not higher than 128!] (Default: 30)
set $@LadderSteps, 5; //Set the views per page (Default: 10)
set $@LadderExpGain, 100; //Enable/Disable experience gain when reaching a new position in the ladder (*Note1)
set $@LadderExp, 150; //Set Experience gain value (*Note1)
// Update v1.7.0
set $@LadderZenyGain, 1; //Enable/Disable zeny gain when reaching a new position in the ladder
set $@LadderZeny, 100; //Set Zeny gain value
set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room)
// Update v1.7.1 (Thanks to AnnieRuRu)
// Added GM PvP Ladder Reset Function
// Update v1.7.2
// Thanks to for the Feedback
set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0
}
- script PVPLADDERS -1,{
OnPCKillEvent:
if (terces_PVP_resets != $terces_PVP_resets) {
dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder.";
dispbottom "Because a GM has reset the ladder.";
end;
}
if ( killedrid == getcharid(3) ) {
set PVPDeaths, PVPDeaths +1;
set #PVPDeathsAccount, #PVPDeathsAccount +1;
set @PVPDeathstoday, @PVPDeathstoday +1;
end;
}
set $@PVPcounter,$@PVPcounter+1;
set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone
attachrid(killedrid);
set PVPDeaths,PVPDeaths+1;
set @PVPDeathstoday,@PVPDeathstoday+1;
set #PVPDeathsAccount,#PVPDeathsAccount+1;
set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches
detachrid;
attachrid(getd("$@PVPKill"+$@PVPcounter));
CountKills:
set PVPKills,PVPKills+1;
set @PVPKillstoday,@PVPKillstoday+1;
set #PVPKillsAccount,#PVPKillsAccount+1;
setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount;
l_ladder:
set @considerdeath,0;
for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){
if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder
//Check if Death plays a role on the position
if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths
//Check if the player only topped his own scores
if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){
set $terces_PVP_kills[@PosinLadder],PVPKills;
set $terces_PVP_deaths[@PosinLadder],PVPDeaths;
end;
}
//Moves all characters in the Ladder
for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){
if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){
//If the player already is in the Ladder it only has to move players between characters new position and characters old position
callsub L_LadderMove,0;
end;
}
else if (@beginmoving == (@PosinLadder+@considerdeath)){
//Player is not in the Ladder and therefor it has to move all players from characters new position downwards
callsub L_LadderMove,1;
end;
}
}
end;
}
}
L_LadderMove:
if (getarg(0) == 0) set @length,@beginmoving;
if (getarg(0) == 1) set @length,$@LadderLength;
for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath);
set @movecycle, @movecycle - 1){
set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)];
set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)];
set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)];
set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)];
}
//sets the character's stats in the new position
set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0);
set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills;
set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths;
set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2);
//Experience Gain
if ($@LadderExpGain == 1){
set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp);
dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points";
}
//Zeny Gain
if ($@LadderZenyGain == 1){
set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny);
dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny";
}
//Announcement (Setting for Char)
if (pvpbroadcast == 2 && $pvpevent == 1){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
//Announcement (Setting for Account)
if (#pvpbroadcast == 2 && $pvpevent == 1){
announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16;
}
end;
OnPCLoginEvent:
if (terces_PVP_resets != $terces_PVP_resets){
set PVPDeaths,0;
set @PVPDeathstoday,0;
set #PVPDeathsAccount,0;
set PVPKills,0;
set @PVPKillstoday,0;
set #PVPKillsAccount,0;
set terces_PVP_resets,$terces_PVP_resets;
}
if ($@LadderAskLogin == 0){
if (#pvpbroadcast == 2) goto L_ignore;
if (pvpbroadcast == 2) goto L_ignore;
if (#pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 1) goto L_ignore;
if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;
L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;
L_accept_2:
next;
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;
L_broadcast:
mes "Broadcasts are this yellow messages from the GMs";
goto L_fine;
}
}
prontera.gat,164,185,1 script PvP Ladder 57,{
if ($@LadderChatRoom == 1) {
waitingroom "PvP Top "+$@LadderLength+"",0; // Look on the configuration!
}
set @name$,"[PvP-Ladder]";
//Colour of: Position Name Kills Deaths Time
setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800";
//automatic registration of the whole account to the pvp ladder
set #pvpbroadcast,2;
if (#pvpbroadcast == 2) goto access_eng;
if (pvpbroadcast == 2) goto access_eng;
if (#pvpbroadcast == 1) goto access_eng;
if (pvpbroadcast == 1) goto access_eng;
if (pvpbroadcast == 0)
mes "Hi, "+strcharinfo(0)+"";
mes "Me is the PvP Top Management!";
mes "Let me ask you one Question and i will let you play!";
menu "Later please",L_close,"Okay, fine",L_fine;
L_fine:
next;
mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?";
menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast;
L_accept:
next;
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account,"Only this char",L_char;
L_account:
set #pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char:
set pvpbroadcast,2;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;
L_accept_2:
next;
mes "Yay, thank you! ^_^";
mes "Will this Setting work on all your Chars on this account or only this char?";
menu "Account",L_account_2,"Only this char",L_char_2;
L_close:
close;
L_account_2:
set #pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
close;
L_char_2:
set pvpbroadcast,1;
next;
mes "Okay, "+strcharinfo(0)+"";
mes "Thank you for your time and have fun!";
goto access_eng;
close;
L_broadcast:
mes "Broadcasts are this yellow messages from the GMs";
goto L_fine;
access_eng:
mes @name$;
mes "Hello "+strcharinfo(0)+"...";
mes "If you want to I can show you your PVP stats.";
next;
M_selection_eng:
if ( getgmlevel () < 99 )
menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng;
else
menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Reset Ladder",OnReset,"Cancel",M_abbrechen_eng;
M_Ladder_eng:
mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page.";
mes "It'll be viewed like this:";
mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>";
next;
callsub L_Ladder;
goto M_selection_eng;
M_seitLogin_eng:
mes @name$;
mes "Your stats since your login:";
mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_dieserChar_eng:
mes @name$;
mes "Your stats of this Char:";
mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_vomAccount_eng:
mes @name$;
mes "Your stats of the whole account:";
mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)";
next;
goto M_selection_eng;
M_abbrechen_eng:
mes @name$;
mes "OK. You can come back to me and see your stats whenever you want.";
close;
OnReset:
if (getgmlevel() < 99) end;
mes "Do you want to reset the ladder?";
if (select ("Yes","No") == 2) goto L_end;
mes "Are you really really sure you want to reset it?";
menu "Yes, ffs!!",-,"No",L_end;
cleararray $terces_PVP_kills,0,128;
cleararray $terces_PVP_deaths,0,128;
cleararray $terces_PVP_names$,"",128;
cleararray $terces_PVP_times,0,128;
// deletearray $terces_PVP_kills,128;
// deletearray $terces_PVP_deaths,128;
// deletearray $terces_PVP_names$,128;
// deletearray $terces_PVP_times,128;
// set $terces_PVP_resets,$terces_PVP_resets +1;
L_end:
mes "Okay...cya";
close;
L_Ladder:
for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){
for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){
if ($terces_PVP_names$[@x] != ""){
mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000";
} else {
mes "^DD0000"+(@x+1)+": ^006699None^000000 ";
}
}
next;
}
return;
OnGMStop:
delwaitingroom;
for (set .@x,0; .@x < 3; set .@x,.@x+1){
if ($terces_PVP_names$[.@x] != ""){
announce "PVP Event: Top Contender #"+(.@x+1)+": "+$terces_PVP_names$[.@x],bc_all;
attachrid(getcharid(3,$terces_PVP_names$[.@x]));
getitem $pvpeventreward, (2-.@x);
set #CASHPOINTS, #CASHPOINTS + (300 - (100*.@x));
dispbottom "You have received "+(300 - (100*.@x))+" CASHPOINTS!";
detachrid;
} else if (.@x != 0 && $terces_PVP_names$[.@x] == "" && .@x < 3) {
announce "PVP Event: Top Contender #"+(.@x+1)+": None",bc_all;
} else {
announce "PVP Event: It seems that noone has joined the event.",bc_all;
}
}
end;
OnGMStart:
cleararray $terces_PVP_kills,0,128;
cleararray $terces_PVP_deaths,0,128;
cleararray $terces_PVP_names$,"",128;
cleararray $terces_PVP_times,0,128;
// deletearray $terces_PVP_kills,128;
// deletearray $terces_PVP_deaths,128;
// deletearray $terces_PVP_names$,128;
// deletearray $terces_PVP_times,128;
// set $terces_PVP_resets,$terces_PVP_resets +1;
OnInit:
hideonnpc "PvP Ladder";
}
function script Gettime {
if (getarg(0)==0) return;
set @difftimedays,(gettimetick(2) - getarg(0));
set @difftimehours,@difftimedays%86400;
set @difftimeminutes,@difftimehours%3600;
set @difftimeseconds,@difftimeminutes%60;
set @days,@difftimedays/86400;
set @hours,@difftimehours/3600;
set @minutes,@difftimeminutes/60;
set @seconds,@difftimeseconds;
set @result$,"";
if(@days != 0) set @result$,@result$+@days+"d ";
if(@hours != 0) set @result$,@result$+@hours+"h ";
if(@minutes != 0) set @result$,@result$+@minutes+"m ";
if(@seconds != 0) set @result$,@result$+@seconds+"s";
return (@result$);
}
- script atpvp -1,{
OnInit:
set $pvpeventreward, 12256;
set $pvpevent,0;
bindatcmd "pvp",strnpcinfo(0)+"::OnPVP";
end;
OnPVP:
if (.@atcmd_parameters$[0] == "on" && $pvpevent == 0){
initnpctimer;
announce "PvP Event: The PVP Event has started! Dominate the room now! it will run for 30 minutes!",bc_all;
donpcevent "PvP Ladder::OnGMStart";
hideoffnpc "PvP Ladder";
set $pvpevent, 1;
callsub OnPVPAnnounce;
} else if (.@atcmd_parameters$[0] == "off" && $pvpevent == 1) {
stopnpctimer;
announce "PvP Event: The PVP Event has ended!",bc_all;
announce "PvP Event: Please wait for the results!",bc_all;
set $pvpevent, 0;
hideonnpc "PvP Ladder";
donpcevent "PvP Ladder::OnGMStop";
}
end;
OnTimer6000:
OnTimer30000:
OnTimer60000:
OnTimer90000:
OnTimer120000:
OnPVPAnnounce:
announce "PvP Event: The PVP Event is currently ongoing! Dominate the room now!",bc_all;
announce "PvP Event: Top 3 Contenders will get 300/200/100 CASHPOINTS + 3x/2x/1x "+getitemname($pvpeventreward)+"!",bc_all;
announce "PvP Event: You have to relogin (just once) if you want to participate.",bc_all;
end;
OnTimer150000:
announce "PvP Event: The PVP Event will end in 5 minutes! Dominate the room now!",bc_all;
announce "PvP Event: Top 3 Contenders will get 300/200/100 CASHPOINTS + 2x/1x/0x "+getitemname($pvpeventreward)+"!",bc_all;
announce "PvP Event: You have to relogin (just once) if you want to participate.",bc_all;
end;
OnTimer180000:
stopnpctimer;
set $pvpevent, 0;
donpcevent "PvP Ladder::OnGMStop";
end;
}
где ее тут искать )))